Made in Blender | textured in Substance Painter | Rendered in Cycles
To teach myself hard surface modelling and a little bit of texturing I used a mech (Herc) from Starsiege, a game I was once very fond of.
It took several weeks and I am happy with the result, especially as this was the first large foray into hard surface modelling that I have ever done.
EEVEE animation, updated