Yharnam Hunter Bust Sculpt
Software: Blender (Rendered in Cycles)
Time: 7 days
Sculpt of the Yharnam Hunter set (bust) from Bloodborne, retopologized, UV unwrapped and the high resolution sculpt baked onto the low resolution retopology. Completely made in Blender, from sculpt to textures (Thank you UCUPaint). All assets made by me except for the eyes, which are from TinyEye.
Low Poly: 7,860 triangles. 10,400 with the hat and mask.
Key challenges: Learning UCUPaint was quite a fun challenge, especially given I'm so used to nodes-based texturing. However after some experience with it, it became incredibly intuitive and fun to use. The geometry nodes hair system was also a great challenge and one I have not mastered yet. I require additional practice and experimentation.
EEVEE spinaround, maskless